How Long Does It Take to 100 Elden Ring? | Realistic Hour Ranges

A first-time, all-achievements run often finishes in 110–170 hours, with clean routing and fewer boss attempts pulling you toward the low end.

“100% Elden Ring” can mean three different things, and each one changes the clock. If you’re chasing the platform trophies/achievements, you can plan it, track it, and finish it without turning the game into a scavenger hunt.

This walkthrough-style breakdown gives you realistic hour ranges, shows what usually steals time, and lays out a simple way to route the trophies so most of your hours are spent fighting and exploring, not backtracking.

How Long Does It Take to 100 Elden Ring? Time Ranges That Match Your Run

On most platforms, “all achievements” means completing the base-game list: major boss achievements, the three ending achievements, and the four “legendary” collection achievements. When you need a clean checklist, the official list is right on your platform. Steam’s global achievements list also shows the full set and the total count.

For timing, large player datasets tend to land in a broad band. A popular benchmark is the player-submitted timing on HowLongToBeat. HowLongToBeat’s Elden Ring completion times is useful for a reality check, since it aggregates many runs.

  • 110–130 hours: You keep notes, grab trophy items while you’re nearby, and late bosses don’t take dozens of tries.
  • 130–170 hours: You explore freely, clear extra caves, test builds, and still keep trophy targets in view.
  • 170+ hours: You do lots of co-op, farm, respec often, or you miss several “legendary” items and need a long sweep.

What Counts As “100%” In Elden Ring

All Achievements

This is the finish line most people mean. It’s bounded, it’s trackable, and it fits one main character file plus a short clean-up pass.

All Content On The Map

Every dungeon, every field boss, every NPC line, every weapon, every armor set, every spell, every ash, every cookbook—none of that is required for the trophy set. It can be a fun personal checklist, yet it’s a separate goal with a separate time budget.

Base Game Versus Expansion Content

If you add the expansion to your personal “100%,” your hours climb a lot. If your only goal is the base achievement set, you can keep the expansion as a separate run and still finish the trophy list cleanly.

Why Some 100% Runs Finish In 120 Hours And Others Take 180

Boss Attempts Multiply Fast

A handful of late fights can add 10–20 hours by themselves if you’re stuck. Build choices, vigor, upgrade level, and comfort with dodge timing matter more than raw level.

Build And Upgrade Habits That Save Hours

If your goal is trophies, you don’t need a meta build, yet you do need a build that ends fights. Two habits keep your run moving.

  • Keep vigor healthy early: More survivability means fewer deaths, fewer runbacks, and more learning per attempt.
  • Keep one main weapon upgraded: A high-upgrade weapon shortens every boss attempt. Split upgrades too widely and the game drags.
  • Use summons when you enjoy them: Spirit ashes and co-op can turn a wall into a clean win, which keeps the trophy run fun.

Routing Beats Grinding

Most “extra” time in trophy runs comes from travel: warping, riding back through areas, and reopening doors because a legendary pickup got skipped earlier. Grabbing trophy items while a region is fresh saves more time than farming runes.

The Three Ending Achievements Can Be A Speed Bump

Endings are fast when you set the requirements during your main run and keep the final choice under your control. Endings are slow when you finish blind, then discover you locked yourself out and need a long NG+ sprint.

Time Budget By Trophy Work

Instead of thinking “I need 150 hours,” think in buckets. When each bucket is done, your finish line gets clearer.

Trophy Bucket What It Covers Typical Time
Main Progression Core regions, mandatory bosses, primary weapon upgrades 55–75 hours
Achievement Bosses Shardbearers plus optional trophy bosses like Malenia and Fortissax 15–35 hours
Legendary Collections Legendary armaments, talismans, ashen remains, sorceries/incantations 8–20 hours
Quest Gates Quest steps that unlock a trophy boss, a legendary item, or an ending flag 6–18 hours
Clean-Up Sweep Return trips for missed chests, dungeons, and late pickups 10–25 hours
Ending Wrap-Up Triggering the three ending achievements with minimal replay 3–12 hours
Personal Detours Farming, respec testing, co-op, fashion runs 0–20+ hours

How To Plan One File For Every Achievement

You can clear the full base achievement list on one character. The trick is simple: track trophy-critical items as you go, then hold your ending choice until everything is ready.

Keep A Tiny Checklist

Use a phone note or a one-page checklist. Track only what trophies demand: legendary lists, ending flags, and trophy bosses. If you try to track every drop, your notes become noise.

Grab Legendary Items While You’re Already There

The “legendary” achievements are where runs wobble. The items are not always hard to get; they’re easy to miss. When you enter a major area, spend five minutes checking whether a legendary item sits there, then pick it up before you move on.

Clear Trophy Bosses When You Reach Their Region

Optional trophy bosses are easy to postpone. Postponing feels fine, then you later forget where the boss lives. If you’re in the right zone and your weapon is upgraded, clear the trophy boss and move on.

Protect Your Ending Options

Two ending achievements are tied to long quest lines. Another ending path can lock other endings if you commit too early. If you want the smooth finish, set up the requirements first, then save the final choice for the endgame.

Common Time Traps

Missing One Legendary Pickup In A Legacy Dungeon

This is the classic. You clear a big dungeon, you’re tired, you skip one side door, and later you learn a legendary item was behind it. The fix is boring but effective: do a short “legendary scan” before you leave a legacy dungeon.

Spreading Smithing Stones Across Too Many Weapons

Trying weapons is part of the fun. The time loss happens when you spread materials so thin that late bosses take longer. Pick one main weapon line to push to the highest upgrade tier, then experiment freely once your main is set.

Saving Trophy Bosses For The Very End

Late-game power makes optional bosses easier, yet leaving all of them for the end creates a long checklist and a lot of travel. Mixing trophy bosses into your natural region order keeps clean-up short.

Near-The-End Clean-Up That Stays Fast

When you’re in the endgame, clean-up can be quick if you stick to the trophy list rather than wandering the map.

Write Down What’s Missing

Open your trophy list and list the missing achievements. Sort them into three piles: bosses, legendary lists, endings. Now you have targets, not errands.

Finish Legendary Categories One At A Time

The four legendary achievements work best as separate sweeps. List what you’re missing for one category, collect those items in a tight loop, then move to the next category.

Pause Before The Final Boss

Stop at the final boss door and do a final check: legendary lists complete, trophy bosses done, ending requirements ready. That one pause is often the difference between “done tonight” and “NG+ next week.”

Achievement Groups And The Misses They Cause

This table groups the base achievements by where players usually slip, plus the simplest habit that keeps each group clean.

Achievement Group Typical Miss Habit That Prevents It
Major Boss Achievements Skipping an optional trophy boss in a side region Clear trophy bosses on first visit to their region
Legendary Armaments One weapon sits behind a quest gate or late-game state Check each region once for a legendary weapon and mark it off
Legendary Talismans Missing a chest in a large dungeon Do a short sweep of locked doors before leaving the dungeon
Legendary Ashen Remains Forgetting a reward tied to an optional boss chain After each trophy boss, confirm the reward list right away
Legendary Sorceries And Incantations Losing track of the required list among many spells Track only the required legendary list, not every spell
Ending Achievements Locking one ending early, forcing a long replay Set up endings early, trigger endings late
Max Upgrade Achievement Using the final stone on a weapon you later drop Hold the final upgrade until your main weapon is locked in

NG+ Or One-Run Planning?

One-run planning is faster if you like checklists. NG+ is calmer if you dislike tracking and just want a second lap with a strong build.

If you already finished the game and missed multiple endings or several legendary items, NG+ can be the clean fix. If you’re still on your first run, holding your final choice and collecting legendaries as you go usually saves dozens of hours.

Including Shadow Of The Erdtree In Your Own 100% Goal

If you treat the expansion as part of your personal “finish everything” target, add a chunk of time. A focused clear often adds 20–30 hours. A full sweep with extra exploration often adds 35–60 hours, based on how much you chase optional bosses and side areas.

How Much Time Should You Set Aside?

If you want a practical planning number, set aside about 140 hours for a first-time all-achievements run. It leaves room for learning, detours, and a few stubborn bosses, while still keeping the finish line in reach.

Players who know the map and keep a tight checklist can land near 120 hours. Players who love deep exploration and co-op often land near 170 hours. Your goal isn’t to rush. Your goal is to keep your run pointed at the trophies so the hours you spend feel like play.

References & Sources